MOBILE × GAMING & ESPORTS

Mobile apps for the gaming and esports ecosystem

Companion apps, live stats, community platforms, Steam/Faceit/Riot integrations: we build mobile apps around games. Proven expertise with Clutchain (CS2).

Gaming & esports

What you get

  • React Native for iOS and Android
  • Real-time (live scores, stats, streams)
  • Platform API integrations (Steam, Faceit, Riot)
  • Architecture that holds tournament peaks

They trust us

Le Monde logoL'Obs logoRexel logoCourrier logoTelerama logoL'Equipe logoLe Temps logoClutchain logoLe Monde logoL'Obs logoRexel logoCourrier logoTelerama logoL'Equipe logoLe Temps logoClutchain logo

Industry stakes

Gaming demands real-time, virality and high UX standards

The gaming ecosystem has its rules: demanding young audience, potential viral exposure at any time (a tournament, a popular streamer), non-negotiable real-time on stats and scores, specific monetization (cosmetics, subscriptions, in-app ads).

The real trap: building an app that works in normal times but crashes at 100,000 concurrent users during an esports final. The gaming community is unforgiving with apps that crash at the wrong moment.

Our approach

Real-time architectures that absorb event peaks

We build gaming apps with React Native to share iOS/Android, WebSockets for real-time, clean integrations with platform APIs (Steam OAuth, Faceit, Riot Games) and a serverless architecture that autoscales during major tournaments.

Our work on Clutchain immersed us in the CS2 ecosystem: live stats, active community, external API integrations, tournaments. We know what matters to players and what publishers require to authorize a companion app.

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Frequently asked questions

Apps around games (companions, stats, community, gamification, esports tools), not games themselves. For mobile game dev (Unity, Unreal), you need a specialized studio.

We're strong on everything around games: companion apps, community platforms, tools for streamers and competitive players.

Serverless autoscaling architecture (AWS Lambda, Vercel Functions), aggressive edge caching for public data, strict separation between real-time flows (WebSocket) and the rest of the product.

We load-test before every major event — never during the final.

Yes, we've integrated Steam OAuth and Faceit API on Clutchain. For Riot Games (League, Valorant), integration follows the same pattern with rate limits and usage terms to respect.

We scope this from the start to avoid publisher-side surprises or unexpected API blocks.

Let’s talk about your project

A web or mobile application to launch, or a product to accelerate?
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See our work